(Or clean up your load order by deleting one of them).įor my sanity, I try to keep the list of mods that conflict with many things to a relative minimum. In this case you'll need to "pick and choose" which one you want, or just trust the way LOOT sorted things. Red text on a red background indicates a more complicated conflict: these aren't as simple to deconflict, as there are several conflicting records.
SMO's change is identical to an Skyrim.esm, so it shows as green text on a red background - these changes are usually simple to deconflict, and often are a result of a mod not properly forwarding UKSP changes.
Red conflicts with green text indicate that the mod conflict simply undoes a change: for example, the Unofficial Skyrim patch removes the Restoration magic skill from Regenerate Magicka, and Simple Magic Overhaul adds it back in. The new version of TES5Edit has an "Apply Filter to show Conflict Losers" filter that is a godsend for fixing conflicts up. If something is overwriting an enemy that Revenge of the Enemies changes then that is an important conflict to resolve as well, as I'll be nerfing that enemy if I don't fix it. Clothing & Clutter Fixes sets ore to absurdly low prices, and I consider that conflict an important one to get rid of, as it affects my early-game economy. Other changes are more important: how valuable something is, for example. Similarly, the UKSP moves a fair number of barrels, bowls, etc around to resolve very minor bugs: I deconflict these as well, but most people aren't going to care. One could simply ignore these conflicts as it really isn't that important: two dozen odd buildings will have fog again if I don't merge those changes, which isn't a big deal. I use Remove Interior Fog, however, and I do have to forward fog distances. For example: I eliminated ELE to make my life easier, as I was forwarding dozens of lighting changes for cell records and don't even use an ENB preset. I resolve all of them for everything in my load order, with a few minor exceptions. How important you consider various conflicts not on that list (and therefore need resolution) is up to you. The Bashed patch takes care of some records, although I don't always agree with its changes. Some records are so minor and irrelevant that they aren't worth deconflicting, however. Technically, anything not on this list and this list needs conflict resolution. feel like I am doing a college term paper for "fun". Please forgive me for asking basic questions, I am just having a heck of a time finding a comprehensive "how to" on the net. I know the last plugin wins the conflict so is there anything that shares where to look for game crashers or is it "experiment" some more? Is the bold print the "trigger"? How do I know what to REALLY look for in conflict resolution and what can I ignore?. I am looking at my load order, and am getting a bunch of red and a couple fuchia colored backgrounds (critical conflict?) but not bold print. I have looked at the linked conflict resolution video in SRLE, as well as this thread. Before going forward, I wanted to check for conflicts with what I added. I have added a couple tweaks and esp's from CORE, and a few of my own. I originally wanted to run some REGS stuff ( JK Skyrim) but opted for smooth game without. I have not DDsopt'ed anything yet, mainly utilized the lower value installs to save VRAM. I have installed SRLE, modifying with SRLE + REGS on Med Systems found here.
Well, more digging about in the forums! Glad I found this spot.