While they're limited to the amount of grenades, for example, they any pick up on each drop, they are able to add to any ordinance they didn't use during a wave. Players also have the option of stockpiling their equipment. This means that certain sections of the map can turn into choke points – worth noting when the players have a window of time to set up claymores. First off, the game's AI is craftier than most, and as enemies enter the map, they immediately start to seek cover, flank the players and use sustained fire keep the players' heads down.
That having been said, Guerrilla Mode is a better fit for Ghost Recon's tactical style of play than one might think. So Guerrilla Mode bears more than a passing resemblance in structure to Horde Mode. The game ends once the players survive 50 waves of enemies, or if all the players die, or if enemy forces manage to occupy the players' "green zone" for too long. If the players survive the onslaught, they unlock more weapons and equipment and the next wave of enemies increases in number and becomes a little heavier armed.Īfter 10 waves, the map's "green zone" moves to a different location, and players need to make their way over to it, secure it and begin defending it again. Once the timer stops, enemies begin pouring into the map. Two crates – one containing weapons and another containing equipment such as grenades and claymores – are dropped into the map with them, and the players have a small slice of time to plant traps, get into position and then lock and load.
In Guerrilla Mode, up to four players are dropped into a map and they're given a quadrant highlighted in green to defend – let's call it a "green zone". It may have its basis in the genuine tactical realities and challenges facing modern military forces in combat zones – as much as the rest of GR's mechanics do – but that doesn't change the fact that it has the same structure, set-up and goals for players that the Horde Mode in Gears does. This means that Ghost Recon: Future Soldier is yet another shooter whose developers have decided to build a version of Epic's game-changing co-op survival challenge from Gears Of War 2. And we all now have a pretty good idea of what Guerrilla Mode is. This is because all of the games journalists have looked at their pads and seen the phrases "fortify their positions", "hold their ground" and "waves and waves ". Lacey continues for a bit, but the furious scribbling in the room around him has died down somewhat. So the Special Forces troops would have to fortify their positions and hold their ground as waves and waves of insurgents were sent their way." The village elders would contact the warlords and demand service for their protection payments. So when the Special Forces troops would drop into a village, the civilians would leave because they knew there would be a fight. "Now, what would happen is that local villages would pay warlords protection money. It makes it very hard to distinguish between who is and who isn't an enemy." "Obviously NATO forces were large on the ground, but being a huge military army can have a limited effect when you're fighting a guerrilla war, especially in region where everyone's walking around carrying some sort of gun.